TRICIA
SADA
TRICIA
SADA
product designer
Internship
Jan 2019 - April 2019
Houston, Texas
I worked on the HP ID Innovation Team, working as a close partner and executioner for my manager. Although I was an intern, I was treated more like a partner with my manager as we worked closely on developing innovation for HP.
I worked on researching future computing trends and using this information to ideate what future computing products for HP could look like. I also prototyped an ecosystem of future computing products through rapid ideation sketches, Solidworks, and Keyshot renderings. These concepts were then presented to the VP.
Internship
May 2018 - Aug 2018
Boston, Massachusetts
My main role was to visualize new Venus female razor designs, accessories and packaging. I worked on the whole design process from storytelling brand, POME consumer market analysis, trend forecasting, mood boards, industrial sketching, material exploration, form development, Keyshot Rendering, to SolidWorks modeling and surface refinement.
In my extra time, I visualized concepts that enhance upcoming razor initiatives and pitched them to the marketing team to help create authentic ties to the Gen-Z demographic.
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I also created and led a spontaneous initiative, organizing 20+ interns to present insights & ideas about winning with Gen-Z & Millennials to VPs and board of directors at Gillette.
UnderArmour x Pensole Sponsored Project
Aug 2018 - Sept 2018
2.5 Week Program
Portland, Oregon
Designed footwear solutions for Women's Double Dutch in a two-week Under Armour sponsored project through the FAAS Studio and PENSOLE Design Academy. Worked closely with apparel designer to create a cohesive set of products for Double Dutch athletes.
May 2019 - Aug 2018
Los Angeles, California
Sponsored Project
Worked together with Darae Kim on rethinking banking for First Republic Bank. We created an architectural model of a potential building and the Ui/Ux for a First Republic app.
Sponsored Project
May 2019 - Aug 2018
Los Angeles, California
I worked together with two interaction designers on designing virtual environments for IMVU, a multiplayer online game. Our goal was to help promote deeper social interactions within the virtual chat rooms we created by creating purposeful spaces.
DesignStorm
July 2018 | 3 Day Workshop
Los Angeles, California